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Edge of the empire vs age of rebellion
Edge of the empire vs age of rebellion













I don’t know if I like this mechanic or not. Four additional wounds is a lot, when many characters max out at 12 or so. If the GM rolls doubles on the percentile dice (66 for instance) the PCs gain +2 and the triggering PC gains +4. New to Age, if Duty is triggered, all PCs gain +1 wounds and the PC whose duty was rolled gains +2. Similar to Obligation, the GM makes a Duty check to see if something related to that character’s Duty will come up this session.

edge of the empire vs age of rebellion

Each time you make a significant contribution to the rebellion, your contribution rank increases, symbolizing you rising through the ranks in the rebellion and mechanically it gives the party access to more powerful rebellion resources (more/better/bigger ships, vehicles, weapons). Once the party Duty score reaches 100, your contribution rank goes up by one and your duty resets to 0. The difference is, the more Duty you take on, the better. Duty is similar, in that you add each PCs numeric value together to find the total Duty value for the party, and that each Duty a PC takes on should inform in-game choices. Also, high obligation meant it was easier to deal with gangsters and black market merchants, and more difficult to meet with legitimate members of business or governments.

edge of the empire vs age of rebellion

You could take on more obligation for benefits in game, but the higher the obligation, the more likely some complication would arise during your current objective. In Edge obligation is used as a party-wide threshold to determine how notorious/wanted/criminal you are. I’m still a little confused by it, and will need to reread the sections in both the player and GM chapters. This is similar to Obligation from Edge of the Empire, but a bit of a departure from it as well. The second chapter for character creation is largely similar, but introduces the concept of Duty. The first introductory chapter is almost verbatim copy of Edge, but with some very nice subtle tweeks to the font and table colors for a more attractive and readable look. Since it is designed to be played by itself, certain redundancies are necessary for people who are new to the system Fantasy Flight has developed. Do not move along! This is the book you’ve been looking for! The Age of Rebellion Core Rulebook is the latest release in Fantasy Flight’s Star Wars RPG, and it is awesome! Entirely compatible with Edge of the Empire, it is a complete stand-alone RPG, but since it uses the same system and almost all the same mechanics it can mesh seamlessly with an existing Edge game.















Edge of the empire vs age of rebellion